dotfiles/vscode/.vscode/extensions/ms-python.vscode-pylance-2024.7.1/dist/bundled/stubs/matplotlib/patches.pyi
Errol Sancaktar 5f8db31398 alacritty
2024-07-15 17:06:13 -06:00

549 lines
18 KiB
Python

from typing import Literal, Sequence
import numpy as np
from ._enums import CapStyle, JoinStyle
from ._typing import *
from .artist import Artist, allow_rasterization
from .backend_bases import MouseEvent, RendererBase
from .path import Path
from .transforms import Bbox, Transform
class Patch(Artist):
zorder: float = ...
def __init__(
self,
edgecolor: Color = ...,
facecolor: Color = ...,
color: Color = ...,
linewidth: float = ...,
linestyle=...,
antialiased: bool = ...,
hatch=...,
fill=...,
capstyle: CapStyle = ...,
joinstyle: JoinStyle = ...,
**kwargs,
) -> None: ...
def get_verts(self): ...
def contains(self, mouseevent: MouseEvent, radius: float = ...): ...
def contains_point(self, point: Sequence[float], radius: float = ...) -> bool: ...
def contains_points(self, points: ArrayLike, radius: float = ...) -> list[bool]: ...
def update_from(self, other: Patch): ...
def get_extents(self) -> Bbox: ...
def get_transform(self) -> Transform: ...
def get_data_transform(self) -> Transform: ...
def get_patch_transform(self) -> Transform: ...
def get_antialiased(self) -> bool: ...
def get_edgecolor(self) -> Color: ...
def get_facecolor(self) -> Color: ...
def get_linewidth(self) -> float: ...
def get_linestyle(self): ...
def set_antialiased(self, aa: bool | None): ...
def set_edgecolor(self, color: Color | None): ...
def set_facecolor(self, color: Color | None): ...
def set_color(self, c: Color): ...
def set_alpha(self, alpha: Scalar | None): ...
def set_linewidth(self, w: float | None): ...
def set_linestyle(
self,
ls: Literal[
"-",
"solid",
"--",
"dashed",
"-.",
"dashdot",
":",
"dotted",
"None",
"none",
" ",
"",
],
): ...
def set_fill(self, b: bool): ...
def get_fill(self) -> bool: ...
fill = ...
def set_capstyle(self, s: CapStyle | Literal["butt", "projecting", "round"]): ...
def get_capstyle(self) -> CapStyle: ...
def set_joinstyle(self, s: JoinStyle | Literal["miter", "round", "bevel"]): ...
def get_joinstyle(self) -> JoinStyle | str: ...
def set_hatch(self, hatch: Literal["/", "\\", "|", "-", "+", "x", "o", "O", ".", "*"]): ...
def get_hatch(self) -> str: ...
@allow_rasterization
def draw(self, renderer: RendererBase): ...
def get_path(self) -> Path: ...
def get_window_extent(self, renderer: RendererBase = ...): ...
class Shadow(Patch):
def __str__(self) -> str: ...
def __init__(self, patch: Patch, ox: float, oy: float, **kwargs) -> None: ...
def get_path(self) -> Path: ...
def get_patch_transform(self) -> Transform: ...
def draw(self, renderer: RendererBase): ...
class Rectangle(Patch):
def __str__(self) -> str: ...
def __init__(
self,
xy: Sequence[float],
width: float,
height: float,
angle: float = 0,
*,
rotation_point: Literal["xy", "center"] | Sequence[float] = "xy",
**kwargs,
) -> None: ...
def get_path(self) -> Path: ...
def get_patch_transform(self): ...
@property
def rotation_point(self): ...
@rotation_point.setter
def rotation_point(self, value): ...
def get_x(self) -> float: ...
def get_y(self) -> float: ...
def get_xy(self) -> tuple[float, float]: ...
def get_corners(self) -> list[tuple[float, float]]: ...
def get_center(self) -> tuple[float, float]: ...
def get_width(self) -> float: ...
def get_height(self) -> float: ...
def get_angle(self) -> float: ...
def set_x(self, x: float): ...
def set_y(self, y: float): ...
def set_angle(self, angle: float): ...
def set_xy(self, xy: Sequence[float]): ...
def set_width(self, w: float): ...
def set_height(self, h: float): ...
def set_bounds(self, *args): ...
def get_bbox(self) -> Bbox: ...
xy: tuple[float, float] = ...
class RegularPolygon(Patch):
def __str__(self) -> str: ...
def __init__(
self, xy: Sequence[float], numVertices: int, radius: float = ..., orientation: float = ..., **kwargs
) -> None: ...
def get_path(self) -> Path: ...
def get_patch_transform(self) -> Transform: ...
class PathPatch(Patch):
def __str__(self) -> str: ...
def __init__(self, path: Path, **kwargs) -> None: ...
def get_path(self) -> Path: ...
def set_path(self, path: Path): ...
class StepPatch(PathPatch):
def __init__(
self,
values: ArrayLike,
edges: ArrayLike,
*,
orientation: Literal["vertical", "horizontal"] = "vertical",
baseline: float | ArrayLike | None = 0,
**kwargs,
) -> None: ...
def get_data(self): ...
def set_data(
self,
values: ArrayLike | None = ...,
edges: ArrayLike = ...,
baseline: float | ArrayLike | None = ...,
): ...
class Polygon(Patch):
def __str__(self) -> str: ...
def __init__(self, xy: Sequence[float], closed: bool = ..., **kwargs) -> None: ...
def get_path(self) -> Path: ...
def get_closed(self) -> bool: ...
def set_closed(self, closed: bool): ...
def get_xy(self) -> np.ndarray: ...
def set_xy(self, xy: ArrayLike): ...
xy = ...
class Wedge(Patch):
def __str__(self) -> str: ...
def __init__(self, center: Sequence[float], r: float, theta1: float, theta2: float, width: float = ..., **kwargs) -> None: ...
def set_center(self, center: Sequence[float]): ...
def set_radius(self, radius: float): ...
def set_theta1(self, theta1: float): ...
def set_theta2(self, theta2: float): ...
def set_width(self, widt: float): ...
def get_path(self) -> Path: ...
class Arrow(Patch):
def __str__(self) -> str: ...
def __init__(self, x: float, y: float, dx: float, dy: float, width: float = ..., **kwargs) -> None: ...
def get_path(self) -> Path: ...
def get_patch_transform(self) -> Transform: ...
class FancyArrow(Polygon):
def __str__(self) -> str: ...
def __init__(
self,
x: float,
y: float,
dx: float,
dy: float,
width: float = 0.001,
length_includes_head: bool = False,
head_width: float = ...,
head_length: float | None = ...,
shape: Literal["full", "left", "right"] = "full",
overhang: float = 0,
head_starts_at_zero: bool = False,
**kwargs,
) -> None: ...
def set_data(
self,
*,
x: float | None = None,
y: float | None = None,
dx: float | None = None,
dy: float | None = None,
width: float | None = None,
head_width: float | None = None,
head_length: float | None = None,
): ...
class CirclePolygon(RegularPolygon):
def __str__(self) -> str: ...
def __init__(self, xy: Sequence[float], radius: float = ..., resolution=..., **kwargs) -> None: ...
class Ellipse(Patch):
def __str__(self) -> str: ...
def __init__(self, xy: Sequence[float], width: float, height: float, angle: float = 0, **kwargs) -> None: ...
def get_path(self) -> Path: ...
def get_patch_transform(self) -> Transform: ...
def set_center(self, xy: Sequence[float]): ...
def get_center(self) -> tuple[float, float]: ...
center = ...
def set_width(self, width: float): ...
def get_width(self) -> float: ...
width = ...
def set_height(self, height: float): ...
def get_height(self) -> float: ...
height = ...
def set_angle(self, angle: float): ...
def get_angle(self) -> float: ...
angle = ...
def get_corners(self): ...
class Annulus(Patch):
def __init__(self, xy: Sequence[float], r: float | Sequence[float], width: float, angle: float = 0, **kwargs) -> None: ...
def __str__(self) -> str: ...
def set_center(self, xy: Sequence[float]): ...
def get_center(self) -> tuple[float, float]: ...
center = ...
def set_width(self, width: float): ...
def get_width(self) -> float: ...
width = ...
def set_angle(self, angle: float): ...
def get_angle(self) -> float: ...
angle = ...
def set_semimajor(self, a: float): ...
def set_semiminor(self, b: float): ...
def set_radii(self, r: float): ...
def get_radii(self) -> float: ...
radii = ...
def get_path(self) -> Path: ...
class Circle(Ellipse):
def __str__(self) -> str: ...
def __init__(self, xy: Sequence[float], radius: float = ..., **kwargs) -> None: ...
def set_radius(self, radius: float): ...
def get_radius(self) -> float: ...
radius: float = ...
class Arc(Ellipse):
def __str__(self) -> str: ...
def __init__(
self, xy: Sequence[float], width: float, height: float, angle: float = 0, theta1: float = 0, theta2: float = 360, **kwargs
) -> None: ...
@allow_rasterization
def draw(self, renderer: RendererBase): ...
def bbox_artist(artist, renderer: RendererBase, props: dict = ..., fill=...): ...
def draw_bbox(bbox, renderer: RendererBase, color: Color = ..., trans: Transform = ...): ...
class _Style:
def __new__(cls, stylename: str, **kwargs): ...
@classmethod
def get_styles(cls): ...
@classmethod
def pprint_styles(cls): ...
@classmethod
def register(cls, name: str, style: _Style): ...
class BoxStyle(_Style):
class Square:
def __init__(self, pad: float = 0.3) -> None: ...
def __call__(self, x0: float, y0: float, width: float, height: float, mutation_size): ...
class Circle:
def __init__(self, pad: float = 0.3) -> None: ...
def __call__(self, x0: float, y0: float, width: float, height: float, mutation_size): ...
class LArrow:
def __init__(self, pad: float = 0.3) -> None: ...
def __call__(self, x0, y0, width, height, mutation_size): ...
class RArrow(LArrow):
def __call__(self, x0: float, y0: float, width: float, height: float, mutation_size): ...
class DArrow:
def __init__(self, pad: float = 0.3) -> None: ...
def __call__(self, x0: float, y0: float, width: float, height: float, mutation_size): ...
class Round:
def __init__(self, pad=0.3, rounding_size: float = ...) -> None: ...
def __call__(self, x0: float, y0: float, width: float, height: float, mutation_size): ...
class Round4:
def __init__(self, pad: float = 0.3, rounding_size: float = ...) -> None: ...
def __call__(self, x0: float, y0: float, width: float, height: float, mutation_size): ...
class Sawtooth:
def __init__(self, pad: float = 0.3, tooth_size: float = ...) -> None: ...
def __call__(self, x0: float, y0: float, width: float, height: float, mutation_size): ...
class Roundtooth(Sawtooth):
def __call__(self, x0: float, y0: float, width: float, height: float, mutation_size): ...
class ConnectionStyle(_Style):
class _Base:
class SimpleEvent:
def __init__(self, xy: Sequence[float]) -> None: ...
def __call__(self, posA, posB, shrinkA=..., shrinkB=..., patchA=..., patchB=...): ...
class Arc3(_Base):
def __init__(self, rad=...) -> None: ...
def connect(self, posA, posB): ...
class Angle3(_Base):
def __init__(self, angleA: float = ..., angleB: float = ...) -> None: ...
def connect(self, posA, posB): ...
class Angle(_Base):
def __init__(self, angleA: float = ..., angleB: float = ..., rad: float = ...) -> None: ...
def connect(self, posA, posB): ...
class Arc(_Base):
def __init__(
self,
angleA: float = ...,
angleB: float = ...,
armA: float = ...,
armB: float = ...,
rad: float = ...,
) -> None: ...
def connect(self, posA, posB): ...
class Bar(_Base):
def __init__(
self,
armA: float = ...,
armB: float = ...,
fraction: float = ...,
angle: float = ...,
) -> None: ...
def connect(self, posA, posB): ...
class ArrowStyle(_Style):
class _Base:
@staticmethod
def ensure_quadratic_bezier(path: Path): ...
def transmute(self, path: Path, mutation_size, linewidth: float): ...
def __call__(self, path: Path, mutation_size, linewidth: float, aspect_ratio: float = ...): ...
class _Curve(_Base):
beginarrow = ...
arrow = ...
fillbegin = ...
def __init__(
self,
head_length: float = ...,
head_width: float = ...,
widthA: float = ...,
widthB: float = ...,
lengthA: float = ...,
lengthB: float = ...,
angleA: float = ...,
angleB: float = ...,
scaleA: float = ...,
scaleB: float = ...,
) -> None: ...
def transmute(self, path, mutation_size, linewidth): ...
class Curve(_Curve):
def __init__(self) -> None: ...
class CurveA(_Curve):
arrow = ...
class CurveB(_Curve):
arrow = ...
class CurveAB(_Curve):
arrow = ...
class CurveFilledA(_Curve):
arrow = ...
class CurveFilledB(_Curve):
arrow = ...
class CurveFilledAB(_Curve):
arrow = ...
class BracketA(_Curve):
arrow = ...
def __init__(self, widthA: float = ..., lengthA: float = ..., angleA: float = ...) -> None: ...
class BracketB(_Curve):
arrow = ...
def __init__(self, widthB: float = ..., lengthB: float = ..., angleB: float = ...) -> None: ...
class BracketAB(_Curve):
arrow = ...
def __init__(
self,
widthA: float = ...,
lengthA: float = ...,
angleA: float = ...,
widthB: float = ...,
lengthB: float = ...,
angleB: float = ...,
) -> None: ...
class BarAB(_Curve):
arrow = ...
def __init__(
self,
widthA: float = ...,
angleA: float = ...,
widthB: float = ...,
angleB: float = ...,
) -> None: ...
class BracketCurve(_Curve):
arrow = ...
def __init__(self, widthA: float = ..., lengthA: float = ..., angleA: float = ...) -> None: ...
class CurveBracket(_Curve):
arrow = ...
def __init__(self, widthB: float = ..., lengthB: float = ..., angleB: float = ...) -> None: ...
class Simple(_Base):
def __init__(
self,
head_length: float = ...,
head_width: float = ...,
tail_width: float = ...,
) -> None: ...
def transmute(self, path: Path, mutation_size, linewidth: float): ...
class Fancy(_Base):
def __init__(
self,
head_length: float = ...,
head_width: float = ...,
tail_width: float = ...,
) -> None: ...
def transmute(self, path: Path, mutation_size, linewidth: float): ...
class Wedge(_Base):
def __init__(self, tail_width: float = ..., shrink_factor: float = ...) -> None: ...
def transmute(self, path: Path, mutation_size, linewidth: float): ...
class FancyBboxPatch(Patch):
def __str__(self) -> str: ...
def __init__(
self,
xy: Sequence[float],
width: float,
height: float,
boxstyle: str | BoxStyle = ...,
bbox_transmuter=...,
mutation_scale: float = ...,
mutation_aspect: float = ...,
**kwargs,
) -> None: ...
def set_boxstyle(self, boxstyle: str | BoxStyle = ..., **kwargs): ...
def set_mutation_scale(self, scale: float): ...
def get_mutation_scale(self): ...
def set_mutation_aspect(self, aspect: float): ...
def get_mutation_aspect(self) -> float: ...
def get_boxstyle(self) -> str | BoxStyle: ...
def get_path(self) -> Path: ...
def get_x(self) -> float: ...
def get_y(self) -> float: ...
def get_width(self) -> float: ...
def get_height(self) -> float: ...
def set_x(self, x: float): ...
def set_y(self, y: float): ...
def set_width(self, w: float): ...
def set_height(self, h: float): ...
def set_bounds(self, *args): ...
def get_bbox(self) -> Bbox: ...
class FancyArrowPatch(Patch):
def __str__(self) -> str: ...
def __init__(
self,
posA: Sequence[float] = ...,
posB: Sequence[float] = ...,
path: Path = ...,
arrowstyle: str | ArrowStyle = ...,
connectionstyle: str | ConnectionStyle = ...,
patchA: Patch = ...,
patchB: Patch = ...,
shrinkA: float = ...,
shrinkB: float = ...,
mutation_scale: float = ...,
mutation_aspect: float = ...,
**kwargs,
) -> None: ...
def set_positions(self, posA: None | Sequence[float], posB: None | Sequence[Sequence]): ...
def set_patchA(self, patchA: Patch): ...
def set_patchB(self, patchB: Patch): ...
def set_connectionstyle(self, connectionstyle: str | ConnectionStyle | None, **kwargs): ...
def get_connectionstyle(self) -> ConnectionStyle: ...
def set_arrowstyle(self, arrowstyle: None | ArrowStyle | str = ..., **kwargs): ...
def get_arrowstyle(self) -> ArrowStyle: ...
def set_mutation_scale(self, scale: float): ...
def get_mutation_scale(self) -> float: ...
def set_mutation_aspect(self, aspect: float): ...
def get_mutation_aspect(self) -> float: ...
def get_path(self) -> Path: ...
get_path_in_displaycoord = ...
def draw(self, renderer: RendererBase): ...
class ConnectionPatch(FancyArrowPatch):
def __str__(self) -> str: ...
def __init__(
self,
xyA: Sequence[float],
xyB: Sequence[float],
coordsA,
coordsB=...,
axesA=...,
axesB=...,
arrowstyle: str | ArrowStyle = ...,
connectionstyle: str | ConnectionStyle = ...,
patchA: Patch = ...,
patchB: Patch = ...,
shrinkA: float = ...,
shrinkB: float = ...,
mutation_scale: float = ...,
mutation_aspect: float = ...,
clip_on: bool = ...,
**kwargs,
) -> None: ...
def set_annotation_clip(self, b: bool | None): ...
def get_annotation_clip(self) -> bool: ...
def draw(self, renderer): ...