from functools import lru_cache from typing import Sequence import numpy as np from ._typing import * from .transforms import Affine2D, Bbox, Transform class Path: code_type = np.uint8 STOP = code_type(0) MOVETO = code_type(1) LINETO = code_type(2) CURVE3 = code_type(3) CURVE4 = code_type(4) CLOSEPOLY = code_type(79) NUM_VERTICES_FOR_CODE = ... def __init__( self, vertices: ArrayLike, codes: ArrayLike | None = ..., _interpolation_steps: int = ..., closed: bool = ..., readonly: bool = ..., ) -> None: ... @property def vertices(self) -> np.ndarray: ... @vertices.setter def vertices(self, vertices: ArrayLike): ... @property def codes(self) -> np.ndarray: ... @codes.setter def codes(self, codes: ArrayLike): ... @property def simplify_threshold(self): ... @simplify_threshold.setter def simplify_threshold(self, threshold): ... @property def should_simplify(self) -> bool: ... @should_simplify.setter def should_simplify(self, should_simplify: bool): ... @property def readonly(self) -> bool: ... def copy(self) -> Path: ... def __deepcopy__(self, memo=...) -> Path: ... deepcopy = ... @classmethod def make_compound_path_from_polys(cls, XY): ... @classmethod def make_compound_path(cls, *args): ... def __repr__(self): ... def __len__(self): ... def iter_segments( self, transform: None = ..., remove_nans: bool = ..., clip: None | float | float = ..., snap: None | bool = ..., stroke_width: float = ..., simplify: None | bool = ..., curves: bool = ..., sketch: None | Sequence = ..., ): ... def iter_bezier(self, **kwargs): ... def cleaned( self, transform: Transform = ..., remove_nans=..., clip=..., *, simplify=..., curves=..., stroke_width: float = ..., snap=..., sketch=..., ): ... def transformed(self, transform) -> Path: ... def contains_point( self, point: Sequence[float], transform: Transform = ..., radius: float = ..., ) -> bool: ... def contains_points(self, points: ArrayLike, transform: Transform = ..., radius: float = ...) -> list[bool]: ... def contains_path(self, path: Path, transform: Transform = ...) -> bool: ... def get_extents(self, transform: Transform = ..., **kwargs) -> Bbox: ... def intersects_path(self, other: Path, filled: bool = ...) -> bool: ... def intersects_bbox(self, bbox: Bbox, filled: bool = ...): ... def interpolated(self, steps): ... def to_polygons( self, transform: Transform = ..., width: float = ..., height: float = ..., closed_only: bool = ..., ): ... @classmethod def unit_rectangle(cls) -> Path: ... @classmethod def unit_regular_polygon(cls, numVertices: int) -> Path: ... @classmethod def unit_regular_star(cls, numVertices: int, innerCircle=...) -> Path: ... @classmethod def unit_regular_asterisk(cls, numVertices: int) -> Path: ... @classmethod def unit_circle(cls) -> Path: ... @classmethod def circle( cls, center: Sequence[float] = ..., radius: float = ..., readonly: bool = ..., ) -> Path: ... @classmethod def unit_circle_righthalf(cls) -> Path: ... @classmethod def arc(cls, theta1: float, theta2: float, n: int = ..., is_wedge: bool = ...) -> Path: ... @classmethod def wedge(cls, theta1: float, theta2: float, n: int = ...) -> Path: ... @staticmethod @lru_cache(8) def hatch(hatchpattern, density: float = ...): ... def clip_to_bbox(self, bbox: Bbox, inside: bool = ...): ... def get_path_collection_extents( master_transform: Transform, paths: Sequence[Path], transforms: list, offsets, offset_transform: Affine2D, ) -> Bbox: ...