from typing import Callable, Iterable, Sequence from ._typing import * from .backend_bases import GraphicsContextBase, RendererBase from .transforms import Transform class AbstractPathEffect: def __init__(self, offset: Sequence[float] = ...) -> None: ... def draw_path( self, renderer: RendererBase, gc: GraphicsContextBase, tpath, affine, rgbFace=..., ): ... class PathEffectRenderer(RendererBase): def __init__(self, path_effects: Iterable[AbstractPathEffect], renderer: RendererBase) -> None: ... def copy_with_path_effect(self, path_effects): ... def draw_path(self, gc: GraphicsContextBase, tpath, affine, rgbFace=...): ... def draw_markers(self, gc: GraphicsContextBase, marker_path, marker_trans: Transform, path, *args, **kwargs): ... def draw_path_collection(self, gc: GraphicsContextBase, master_transform, paths, *args, **kwargs): ... def __getattribute__(self, name: str) -> Callable | list[Stroke | Normal] | RendererBase: ... class Normal(AbstractPathEffect): ... class Stroke(AbstractPathEffect): def __init__(self, offset: Sequence[float] = ..., **kwargs) -> None: ... def draw_path( self, renderer: RendererBase, gc: GraphicsContextBase, tpath, affine, rgbFace: Color, ): ... withStroke = ... class SimplePatchShadow(AbstractPathEffect): def __init__( self, offset: Sequence[float] = ..., shadow_rgbFace: Color = ..., alpha: float = 0.3, rho: float = 0.3, **kwargs ) -> None: ... def draw_path( self, renderer: RendererBase, gc: GraphicsContextBase, tpath, affine, rgbFace: Color, ): ... withSimplePatchShadow = ... class SimpleLineShadow(AbstractPathEffect): def __init__( self, offset: Sequence[float] = ..., shadow_color: Color = "black", alpha: float = 0.3, rho: float = 0.3, **kwargs ) -> None: ... def draw_path( self, renderer: RendererBase, gc: GraphicsContextBase, tpath, affine, rgbFace: Color, ): ... class PathPatchEffect(AbstractPathEffect): def __init__(self, offset: Sequence[float] = ..., **kwargs) -> None: ... def draw_path( self, renderer: RendererBase, gc: GraphicsContextBase, tpath, affine, rgbFace: Color, ): ... class TickedStroke(AbstractPathEffect): def __init__( self, offset: Sequence[float] = ..., spacing: float = 10, angle: float = 45, length: float = 1.414, **kwargs ) -> None: ... def draw_path( self, renderer: RendererBase, gc: GraphicsContextBase, tpath, affine, rgbFace: Color, ): ... withTickedStroke = ...