from typing import Literal, Sequence from .artist import Artist, allow_rasterization from .axes import Axes from .backend_bases import Event, RendererBase from .figure import Figure from .font_manager import FontProperties from .lines import Line2D from .offsetbox import DraggableOffsetBox from .patches import Patch, Rectangle from .text import Text from .transforms import Bbox, BboxBase, Transform class DraggableLegend(DraggableOffsetBox): def __init__(self, legend: Legend, use_blit: bool = ..., update: Literal["loc", "bbox"] = ...) -> None: ... def finalize_offset(self): ... class Legend(Artist): codes = ... zorder = ... def __str__(self) -> str: ... def __init__( self, parent: Axes | Figure, handles: Sequence[Artist], labels: Sequence[str], loc=..., numpoints=..., markerscale=..., markerfirst=..., scatterpoints=..., scatteryoffsets=..., prop=..., fontsize=..., labelcolor=..., borderpad=..., labelspacing=..., handlelength=..., handleheight=..., handletextpad=..., borderaxespad=..., columnspacing=..., ncols=..., mode=..., fancybox=..., shadow=..., title=..., title_fontsize=..., framealpha=..., edgecolor=..., facecolor=..., bbox_to_anchor=..., bbox_transform=..., frameon=..., handler_map=..., title_fontproperties=..., *, ncol=..., ) -> None: ... def set_ncols(self, ncols: int) -> None: ... @allow_rasterization def draw(self, renderer: RendererBase): ... @classmethod def get_default_handler_map(cls): ... @classmethod def set_default_handler_map(cls, handler_map: dict): ... @classmethod def update_default_handler_map(cls, handler_map: dict): ... def get_legend_handler_map(self) -> dict: ... @staticmethod def get_legend_handler(legend_handler_map: dict, orig_handle): ... def get_children(self): ... def get_frame(self) -> Rectangle: ... def get_lines(self) -> list[Line2D]: ... def get_patches(self) -> list[Patch]: ... def get_texts(self) -> list[Text]: ... def set_title(self, title, prop: FontProperties = ...) -> None: ... def get_title(self) -> Text: ... def get_window_extent(self, renderer: RendererBase = ...): ... def get_tightbbox(self, renderer: RendererBase = ...) -> Bbox: ... def get_frame_on(self) -> bool: ... def set_frame_on(self, b: bool) -> None: ... draw_frame = ... def get_bbox_to_anchor(self) -> Bbox: ... def set_bbox_to_anchor(self, bbox: BboxBase | Sequence[float] | None, transform: Transform = ...) -> None: ... def contains(self, event: Event) -> bool: ... def set_draggable(self, state: bool, use_blit: bool = ..., update: Literal["loc", "bbox"] = ...) -> DraggableLegend: ... def get_draggable(self) -> bool: ...